Thri-kreen tend towards a chaotic nature, uncomfortable living by the rigorous societal standards the other races of Athas subject themselves to. Most thri-kreen only live to be 25 years old, although some live marginally longer.Īlignment. A thri-kreen matures quickly, reaching adulthood within 3-4 years of hatching. Thri-kreen live much shorter lives than their human and demi-human counterparts. Your Dexterity score increases by 2, and your Wisdom score increases by 1.Īge. Thri-kreen TraitsĪll thri-kreen have the following racial traits.Ībility Score Increase. The eyes are jet black and multi-faceted, seperated to either side of the head. The jaws work from side to side and have several small extensions that grab and manipulate food while it is being eaten. A thri-kreen’s exoskeleton is extremely hard, offering the creatures natural armor.Ī thri-kreen’s head has two large eyes, two antennae, and a small-but-powerful jaw. The four forward limbs each have a hand with three fingers and an opposable thumb. Its hind legs are the most powerful, used for walking, running, and leaping. The individual thri-kreen is a six-limbed creature with a tough, sandy-yellow exoskeleton. Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes. These insect-men stand as tall as 7 feet at the shoulder. Thri-Kreen wander the deserts and scrublands of Athas. You have proficiency with rapiers, shortswords, and hand crossbows.DM Dave 2 Comments on Thri-Kreen | New Playable Race for Fifth Edition Posted in Player Options Charisma is your spellcasting ability for these spells.ĭrow Weapon Training. When you reach 5th level, you can also cast the darkness spell once per day you must finish a long rest in order to cast the spell again using this trait. When you reach 3rd level, you can cast the faerie fire spell once per day you must finish a long rest in order to cast the spell again using this trait. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.ĭrow Magic. Many bards learn their language so they can add Elvish ballads to their repertoires. Elven literature is rich and varied, and their songs and poems are famous among other races. Elvish is fluid, with subtle intonations and intricate grammar. You can speak, read, and write Common and Elvish. You otherwise obey all the rules for a long rest only the duration is changed. If you meditate during a long rest, you finish the rest after only 4 hours. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion such dreams are actually mental exercises that have become reflexive through years of practice. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. You have advantage on saving throws against being charmed, and magic can't put you to sleep. You have proficiency in the Perception skill.įey Ancestry. You can't discern color in darkness, only shades of gray. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.
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Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. Elves range from under 5 to over 6 feet tall and have slender builds. They value and protect others' freedom as well as their own, and they are more often good than not. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos.
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An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.Īlignment. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience.